I am Haunted by Humans

Friday, June 28, 2013 K.Z. Freeman 0 Comments






They whisper to me in my head. They walk in my dreams. I see their silhouettes watching me, saying things I cannot understand.
I take steps in my mind to ends I do not see, yet each tread spells the promise of some new doom for me.
Each breeds the thought of something extraordinary. And the further I go, the more possibilities loom closer, move nearer. They seem without me, yet are always me -- whispers of I. I am the one who is moving and I do not wish to stop. Do you?

Read more in The Ghost Within.


Pictures by Anoxia.

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[Review] The Warlord Chronicles by Bernard Cornwell

Monday, June 24, 2013 K.Z. Freeman 0 Comments






"A man should love peace, but if he cannot fight with all his heart then he will not have peace."

I've recently taken it upon myself to read the Majestic Warlord Chronicles, or, as they are also known, The Arthur Books.
It just so happened that I got the first book in the mail by a presumed admirer... because who else would send me this book?

So, before I begin this review, a big thank you to whoever it was that had sent it to me because these books are fucking fantastic!

Having said that, I must also point out that, have I not been interested in this subject and the Arthurian Myth in general, I would have probably stopped reading, for the first chapter consists of what I thought to be a rather curious case of world-building. Curious because (spoiler alert) almost every character that is painstakingly described and introduced through sheer "telling" gets screwed over badly (murdered).
The build-up still somehow works, however, since it cements the story of Derfel Cadarn, who is the protagonist and hero of the story and who in one fell swoop looses everything. How's that for a poor orphan with bad luck.

I should say that the books can be described pretty simply.

Honor. Loyalty. Friendship. Love. War.

These are the basic themes that run through the three novels and which are told with amazing skill and finesse. I wasn't bored in the least when reading these books, ever.
Yet there's a thing about the first book which the other three lack, and which I found pulled you in quite a bit (but by the second you're spellbound anyway, so I wouldn't say the other two lacked anything). Simply put, the first one is slower and builds up every chapter much more gradually. It then reaches the chapter's climax and suddenly you wish to read even more.

The historical aspects are added to and are made real by the names running rampant throughout the tale. Some of which are quite fun to pronounce. Gorfydyyd!

I will not get much into the story, other that the fact that is is great.
There's a lot of surprises and the prevailing sense of confusion, when you don't know if what Merlin and the druids can do is real, or if their magic is just circumstance, sheer luck and worldly wisdom. The religious aspects of the book are thrust into the forefront from the start. Although in the beginning it will seem as though everyone mostly just "spits to avert evil" (there's a lot of spitting), or pisses to avert evil spirits, but later, when Christianity comes into play, the strife between the two religions, and the differences, become quite interesting. Not to mention that the druids sometimes (especially at the end of the series and the end of each book) seem to truly have some magical powers that are baffling, but can mostly be explained by superstition and happen-stance, which makes it all the better and all the more confusing for the reader. But confusion in this case is good.

"They saw a British warlord in splendour, and I saw two dead Saxons."

The first book is largely a "quest" book, since everyone is on a quest for something, Arthur, Derfel, Merlin, Morgan and even Nimue. The second book is almost all political intrigue with smaller battles aka skirmishes, while the third is where the larger battles take place, as the Saxon threat truly becomes real.

I never tired of the descriptions of shield-wall battles. It's interesting, to say the least, on how combat looked like back then, and how a group of 200 veterans in a shield wall was considered an army and a considerable threat. Did you notice I said looked like? The imagery is quite vivid and visceral indeed.

There's a lot more I could say about these books, but I will say nothing else but the fact that I wish there had been more of them.


Now I'm going to have to read the Warrior Chronicles... Damn you, Cornwell!

10/10



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The Ghost Within

Saturday, June 22, 2013 K.Z. Freeman 0 Comments


I was there when the spire became indistinct and the question whether it was solid or not became a real one. We sat at its feet, on the main square in a circle of friends. We were smoking, passing the joint around when I for a moment though someone might have laced the weed with something highly hallucinogenic.
Back then, before the thing went crazy, the spire felt safe. None of us really understood why. Perhaps it was because we figured people who lived in it could see so far that any danger would be reported should it come. Or perhaps because it felt like it connected the earth with the heavens. Or perhaps it was simply because a lot of people hung out there and being in the smack middle of activity was kind of fun.
In that moment when the thing first made a sound none of us had ever heard before, we all shat ourselves. My friend even did so literally, reinventing the notion of a brown note. The sound was so low and ripe, potent and with razor-sharp overtones, that my bones drummed. My teeth rattled. People screamed, and I later found out those who screamed the loudest were the ones who couldn't hear themselves for the account of their eardrums being as good as gone.   
Keyden was the first to ask what we were all thinking. Actually, she didn’t ask it, she screamed it. “What the fuck’s going on!”
None of us had answers and all of us wished we could run faster. But for some reason, my brain had decided to run in the wrong direction. While everyone began to sprint away from the spire, away from the insanity, I ran towards it. I saw the tower vibrate and noticed something spreading from the reality of it. It was a field of discoloured air, a mesh of intertwining patters and shifting, kaleidoscopic light. When the sound of it hit me I forgot my own name. There was nothing left of me then that I could distinguish or understand, no sense of self, no sound of my own feet, no sound of my heart beating or people yelling, just a long, endless and infinitely deep ‘wuuuuuuuoooooooooooo’ noise. The universe had collided with itself. My skin began to burn and itch when the expanding field hit me, but I went on, towards it, into the entrance and between the people running. Their clothes and skin flaked off and drifted into the air like moths of a pyre as they ran. Some collapsed while others kept on running for a few more moments.
I looked at myself, saw my own bones shining neon green through the skin. But there was no pain. No worry and no fear for me. Nothing. No feeling except an infinitely bizarre displacement, as though everything I was looking at was seen from the wrong end of some cosmic binocular. Then I forgot everything I knew as I was built anew.




Cover art by http://reku-a-day.tumblr.com/

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Machine Victim

Wednesday, June 19, 2013 K.Z. Freeman 0 Comments



"Granted that the machine-victim has leisure. What is he going to do with it? What memories and experiences has he to form a background to give significance to anything he can do? What can he see or do that will mean anything to him? . . . What has heretofore made life tolerable for the majority is the fact that their natural workaday routine and milieu have never been quite  devoid of the excitement, nature-contact, uncertainty, non-repetition, and free and easy irregularity which build up a background of associations calculated to foster the illusion of significance and make possible the real enjoyment of art and leisure. Without this help from their environment, the majority could never manage to keep contented. Now that it is fading, they are in a bad plight indeed; for they cannot hope to breast the tide of ennui as the stronger-minded minority can. There will be, of course, high-sounding and flabbily idealistic attempts to help the poor devils. We shall hear of all sorts of futile reforms and reformers-standardised culture-outlines, synthetic sports and spectacles, professional play-leaders and study-guides, and kindred examples of machine-made uplift and brotherly spirit. And it will amount to just about as much as most reforms do! Meanwhile the tension of boredom and unsatisfied imagination will increase-breaking out with increasing frequency in crimes of morbid perversity and explosive violence."


- H.P. Lovecraft

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[Review] Horus Heresy: Betrayer by Aaron Dembski-Bowden

Thursday, June 13, 2013 K.Z. Freeman 1 Comments



It's been a while since last a read a bit of Warhammer 40k madness -- and madness it is.

Especially when penned by masters such as Dan Abnett and Graham McNeill, and now Aaaron Dembski-Bowden! And yet... Aaron is the usurper dethroning all with his most recent and fairly heretical instalment.
I first suspected what he was up as I read The First Heretic -- which was to climb on that blood-slick throne and laugh his warp-damned ass off.

And he has done precisely that, because Betrayer is the best the Horus Heresy series of books and Black Library has offered thus far.

First look at the cover art. Go on... I'll wait.

Did you look? Slightly awesometastic, isn't it?

As for the writing it has to be said that to truly appreciate these fine scribblings you have to have read The First Heretic and the novella Aurelian, then, after having listened to the insanity that is the Butcher's Nails audio drama, you may read this book. (having read stuff like After Desh'ea and Lord of the Red Sands is also welcome).

"Aaaah but the butcher's nails..."

The reason I say this, is because the story of the two brothers, Lorgar and Angron (the perpetually angry one), evolves through these stories, well mostly Loregar's, but it's still fun to read how the two work together - or should I say clash.
Lorgar always gets calmer, even when he says "You are not Fulgrim," (although he might punch a guy or three with a psychic mace to the face), while Angron simply gets angrier. At everything. All the time. Sometimes he too punches people, although he does it quite literally and with an axe. It is rare that he keeps his anger in check, but that eventually gets even worse. (for everyone)

And this, my friends, is the crux of the story; the relationship between these two titanic and sadly flawed characters. The Betrayer himself, aka Kharn, is also splendidly written, (the true quality of the written word comes out in its full when voiced in the audio book). His calm demeanour seeps through the pages while retaining a sense of simmering rage beneath, waiting to explode in someone's face.

Focusing on these two characters (the primarchs) is what makes this story great, because sometimes even other characters talk about these two, which again creates a sort of centred feel, almost as if Lorgar and Angron are the planets around which both legions gravitate.

Most know the tale and how it ends, but if you're a fan, you'll no doubt wish to know exactly how it shall happen. [Minor spoliers ahead] And I'll admin there was a bit of nerdboy glee on my part when Kharn "scolds" Angron for being so, "meh, whatever, dude" with Lorgar, after the first heretic had just saved the bloody one's behind.
And also, could a story go without Erebus screwing things up as usual? No. Although this is the first time he gets told to "piss off". [/spolier]

Superbly written action scenes punctuate the tale nicely and are thoroughly vivid, although not in the vein of McNeill, who likes to describe his gore quite elaborately.

A theme runs though most of The Horus Heresy books, meaning that each tends to subtly centre, or have behind it a specific God of the "Warp Pantheon" or Gods of Chaos. In this case it is the almighty Blood God Khorne and Tzeentch, who seem to be at the forefront. Splendid indeed!

All in all, the only reason I cannot give this book a ten is because I want Aaron to bleed his mind onto some more pages and make the next one even better!

9/10
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Apocalyptic

Monday, June 03, 2013 K.Z. Freeman 0 Comments


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[Review] Necronomicon: Commemorative Edition by H.P. Lovecraft

Sunday, June 02, 2013 K.Z. Freeman 4 Comments



For quite some time now, I thought I should perhaps review the books I read, since I tend to read quite a bit.

Lately I have been preoccupied with a certain tome I had been wanting to get my hands on for a while, but always ended up reading short stories on my mobile device or computer instead. I finally bought the damn thing and let me tell you, this was the best book purchase I have ever made!

There is a thread and a certain style which runs through all of Lovecraft's writing that appeals to me greatly. A grandness, or a sense that, even though at times you are reading about "ordinary people", you get the impression of something vast moving behind the curtain and, as a result, the people themselves become far less than ordinary. Them coming in contact with what Lovecraft liked to call "unnameable", is always chilling. And there's always something behind that curtain, you can feel it, sense it.

One thing which I suppose might bother "new-age" readers, is that Lovecraft tends to be very descriptive and tends to "tell", rather than "show". In some stories descriptive narrative may become overpowering, but it never did, at least for me.
For example, the last story in this edition, called The Dream-Quest of Strange Kadath, is an overwhelmingly rich tale when it comes to visual description, as the author jumps between scenes and landscapes a lot. But you can't fault a guy for doing so when he describes sailing the ocean and in so doing has the protagonist reach the moon, can you?

What is truly special about Lovecraft, is how every story draws you in with a certain mystery which the protagonist wishes to reveal or solve, or in most cases, dreads to reveal. There is nothing mundane about any of the stories and most have a special twist. Some you will see coming, while others you may not.

The mysteries behind the veil will slowly come into light through the story itself, making the masterful unravelling a joy to read indeed.

I will admit I had expected more from Call of Cthulthu, a story which I purposely didn't read until I have gotten the print version of it into my hands. But I think that's only because I read it so fast once I got to it, and enjoyed it far more on my second read. I like other stories in this collection a lot more, like The Outsider, The Colour Out of Space, Cool Air, The Silver Key, The Strange High House in the Mist and Through the Gates of the Silver Key, and others. Although Call of Cthulthu did provide with what  I think of as the most memorable and profoundly captivating first paragraph in anything I have ever read.

Indeed there was not one story in this whole 800 page thickness which I did not enjoy. It is, however, a matter of taste which one you will prefer most.

The common thread in all of them is psychological horror, as you might imagine. In this sense everything else is worked around that horror so that when it happens and while it slowly begins to happen, you will gaze onto the pages with a certain emotional investment.


If you want to read truly good tales, I would recommend this book, as it one of those rare tomes I cannot give anything less than a 10/10.

   

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